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You fly out to the most terrifying area of the game, knowing full well that you can’t try again, dodge the fish, get to the ship. Given a conscious being in the eye of the universe, what happens? When the player has all the information,Īnd one final question that must be answered. And this is where the game shines at its brightest. They can be inferred from whatīut just to hammer it home, a special reprise of the song that plays at the end of every loop Of the game playing out with absolutely no outside influence - the player does not need to be told the stakes. That’s some super good narrative tension from just the mechanics You need the warp coreįrom the time leap machine, so there’s no hope of a do-over should you fail. Ok, so that’s something we can work with. The culmination of the game is to put together that given a new warp core and the co-ordinates found by the probe, you can reach theĮye of the universe, as the Nomai were trying to do before they all died. The power will be used to send a backup of your memories 22 minutes back in time (a la steins gate but with fewer anime references), Your entire time spent in the game is gathering these rules. The player can reason that given mechanic X applied to situation Y, the game should Just why you keep dying every 22 minutes. Together their knoweldge about the so-called “eye of the universe”, the rules of the in-game universe, and Ultimately, you fly around in the footsteps (or… rocket-exhausts?) of a long-gone civislisation, the Nomai, trying to piece Tirtiary - Put together fragments of information from the secondary loop to get a big picture of the situation.
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